Game Time Christopher Hanson

Game Time

Medios de pago

    Game Time

    Editorial: Indiana University Press

    Idioma: Inglés

    ISBN: 9780253032843

    Formatos: ePub (con DRM de Adobe)

    Compatibles con: Windows, Mac, iOS, Android & eReaders

    Medios de pago
      Game Time Christopher Hanson

      Game Time

      Medios de pago

        Game Time

        Editorial: Indiana University Press

        Idioma: Inglés

        ISBN: 9780253032843

        Formatos: ePub (con DRM de Adobe)

        Compatibles con: Windows, Mac, iOS, Android & eReaders

        Medios de pago
          Sinopsis
          Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating. . . . Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls game time. Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. Hanson demonstrates that compared to analog tabletop games, sports, film, television, and other forms of media, the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time.Hanson's argument features comparative analysis of key video games titles including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.
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